

However, because the boss theme desyncs in the Earthworm Jim 3 NSF and not Donkey Kong Country 4's, these are likely early versions of the songs. An unused music track based off the Psy-Crow theme appears in the game's NSF file, as well as several themes from Super Mario World and earlier (or possibly later) versions of themes from Donkey Kong Country 4.On the title screen, pressing Up, Up, Up, Down, Down, Down, Left, Right will trigger a screen containing the Taiwan Shin-Shin logo and the Ka Sheng logo.These could be emulation issues but these may appear due to sprite limitations as well.Įaster egg in Earthworm Jim 3, containing Taiwan Shin-Shin's and Ka Sheng's logo. The top part of the screen jitters in For Pete's Sake for unknown reasons and the final boss' (who was originally the Level 5 boss) graphics are glitched. However, the ending uses the theme from New Junk City. The music is taken from the original game and used in the appropriate levels, although it sounds much different in this version. There is much less animation than the original as well, and the graphics seem to be squashed, except for the items and font. The backgrounds are sparse when compared to the original game due to system limitations, making the levels seem more generic as a result. Alex Yeu was also credited for doing the music in Mortal Kombat 3. The ending credits the programming to Ming June, the music to Alex Yeu and the graphics to Y.Y.C., the latter of whom is credited in Donkey Kong Country 4 by Hummer Team. However, the player is forced to use the whip when jumping and the the gun when hanging from something. Andy Asteroids were removed from this version. Jim can attack with the whip and gun, and the weapon you use can be changed by hitting the Select button. The levels are based off New Junk City, What the Heck?, and For Pete's Sake. The different parts themselves are mostly distinguished by color palette differences. Each half of each level has a boss to it. This game is a port of the first Earthworm Jim game, and includes three different levels split into two parts each.
